Translation of "sprite" to Japanese language:
Dictionary English-Japanese
Sprite - translation :
Examples (External sources, not reviewed)
| Sprite Editor | スプライトエディタ |
| Coke, Sprite, juice. | コーラ ソーダ ジュース |
| Coke, Diet Coke, Sprite seven, to be exact. | 全部で7種類のソーダ 最初のインタビューは |
| In the load function for sprite sheet, we go ahead and add this sprite sheet into the global array, setting the sheet name as the key for the dictionary element. | グローバル列に加えシートの名前を キーとして設定します もし描画関数でディクショナリ要素の spritenameが与えられたら それぞれの |
| Once the drawSprite function figures out what atlas this given sprite is actually in, it can pass that data to drawSpritelnternal, handing off the sprite information, what atlas sheet its coming from, as well as the position X and Y that was given to us from drawSprite. | __drawSpriteInternal関数へデータを渡します アトラス画像の情報と drawSpriteからのxとyの位置情報も含まれます __drawSpriteInternal関数は要素の位置づけを決めて |
| Taking a look at the top of the file, we define a global dictionary object that represents every sprite sheet that's been loaded. | スプライトシートを読み込む関数ではこのシートを |
| This should be pretty straightforward since we've already covered the defined sprite function and you already have a list that includes a name. | drawSprite関数ではスプライトが アトラス画像のどこに入るかを認識し |
| What this will allow you to do is when you're given the spritename inside of the draw function, you can iterate through all of the sprite sheets and for each sprite sheet, determine whether or not the given spritename exists in the sprites that have been defined for that sheet. | スプライトシートの名前がなくても シートを繰り返し利用できます すでに配列spritesを定義しており 名前も含まれているので難しくありません |
| Instead, all we have to do is figure out the half dimensions for the sprite and create an inverse of that, which represents our offset. | 補正値とするのです xとyはここに入力します これでスプライトが トリミングされたかどうかに関わらず |
| What we'd like you to do is use this data to load the assets into our sample by filling out the parseAtlasDefinition function in the sprite sheet class. | スプライトシートのクラスに parseAtlasDefinition関数を記述して アセットをサンプルに読み込んでみましょう |
| As such, we need to refer to the trim data against the source data to figure out what the proper offset is to draw the sprite in the correct | 正確な補正値でデータを参照させる必要があります これを念頭に置いてアトラス画像を定義します |
| Firstly we'll need to update our parseAtlastDefinition function to take into account if a sprite has been trimmed, using this data to modify the corner x and corner y offset values. | cxとcyの補正値を修正します これは非常に重要なポイントです |
| Now, we store the cx and cy here, which means if the sprite is or is not trimmed, it doesn't really matter in the drawing function that uses these values later. | 描画関数で同じ値を使用できます |
| After you define a shape, a text object, a sprite, or a button, you add it to the movie, then use the returned handle to move, rotate, scale, or skew the thing. | Here's where all the animation takes place. After you define a shape, a text object, a sprite, or a button, you add it to the movie, then use the returned handle to move, rotate, scale, or skew the thing. |
| So, for instance, if you end up in a situation where you got a nice box and pixels in the top left quadrant, it won't actually trim that sprite because it can't shrink it to the center. | すると中央に向かって縮小しなくなるので スプライトの切り取りは行いません |
| So if you're running Namibia for Coca Cola, and you have a 107 constituencies, you know where every can versus bottle of Sprite, Fanta or Coke was sold, whether it was a corner store, a supermarket or a pushcart. | コカコーラを経営しているとすると スプライトやファンタやコーラがどこで売れているのか 缶入りなのかボトル入りなのか |
| With this in mind you need to update the parse atlas definition to take into account the differences between the framed version and the source version to properly update the offset values so that the sprite draws in the right location. | ここで補正することで スプライト画像も正しい位置にセットされます |
| There once was a tiny sprite, much loved by children. She would frolic with the birds and the beasts in the forest, and sing songs, or play her flute sometimes, she would visit the village, where the humans lived, and cavort with her favorite boys and girls. | 子供のすきな小さい神さまがありました いつもは森の中で 歌をうたったり笛を吹いたりして 小鳥やけものと遊んでいましたが ときどき人のすんでいる村へ出てきて すきな子供たちと遊ぶのでした |
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